ANIVAE

ANIVAE-2024

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7th IEEE VR Internal Workshop on Animation in Virtual and Augmented Environments

17.3.2024 in Orlando, Florida, USA (held on-site)

held in conjunction with IEEE Virtual Reality 2024

Description

Animation is an extensive and heterogeneous media form. Often associated with cinema and television, animated images have entered many areas of life, particularly games, installations, or data visualizations, taking on operative, communicative, epistemic, and didactic tasks, among other things. In this context, Suzanne Buchan (2013) speaks of pervasive animation, a media world in which animated images are omnipresent. Also, in one of the most innovative fields of motion picture production, augmented and virtual reality, animation is an integral part of artistic, scientific, and economic applications in animated forms as well as mixed with live-recorded footage.

Connecting specialists from various digital humanities research areas (such as animation, games, and media studies) with experts from both vision-oriented computer science areas (such as computer graphics or information visualization) and experts from technically oriented computer-science areas (such as data integration, internet-of-things or smart automation), the ANIVAE workshop aims to create an open and exciting environment. By encouraging synergies of interdisciplinary approaches, the workshop maps animation within the AVR context from different angles and creates new knowledge in this research field.

ANIVAE wants to account for the state-of-the-art research in digital humanities with (software) design and visualization for AVR systems, to shape a common understanding, to compare systems and approaches and derive common paradigms, to develop useful and necessary methods and techniques, and to foster new ideas.

Organizers

Thomas Moser (St. Pölten University of Applied Sciences), thomas.moser@fhstp.ac.at

Franziska Bruckner (St. Pölten University of Applied Sciences), franziska.bruckner@fhstp.ac.at

Jürgen Hagler (University of Applied Sciences Upper Austria), juergen.hagler@fh-hagenberg.at

 

 

Program

Sunday 17.3.2024 13:30-17:05 EDT (UTC-4)

Session 1
- Introduction (Thomas Moser) 13:30 - 13:35
- Exploring the Cinematic Elements of Screenx 270° – A Case Study: Adaptation of an Animated Short (presented by Jürgen Hagler, pre-recorded video) 13:35-14:00
- CollabXR: Bridging Realities in Collaborative Workspaces with Dynamic Plugin and Collaborative Tools Integration (presented by Cheng Yao Wang) 14:00-14:30
- Interactive Impulses in VR: A Modular Approach to Combine Stop-Motion Animation and Experimental Puppeteering in a Narrative Virtual Environment (presented by Julian Salhofer) 14:30-15:00
- Training and Assistance in Industrial Environments Using Extended Reality (presented by Thomas Moser) 15:00-15:30

Coffee Break 15:30-16:00

Session 2
- Impact of Ecological Validity on Evaluation of Avatar Facial Animation Noise (presented by Mar Gonzalez-Franco) 16:00-16:30
- MoodFlow: Orchestrating Conversations with Emotionally Intelligent Avatars in Mixed Reality (presented by Llogari Casas) 16:30-17:00
- Closing (Thomas Moser) 17:00-17:05