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6th IEEE VR Internal Workshop on Animation in Virtual and Augmented Environments

25.3.2023 in Shanghai, China (held on-site as hybrid event)

held in conjunction with IEEE Virtual Reality 2023


Animation is an extensive and heterogeneous media form. Often associated with cinema and television, animated images have entered many areas of life, particularly games, installations, or data visualizations, taking on operative, communicative, epistemic, and didactic tasks, among other things. In this context, Suzanne Buchan (2013) speaks of pervasive animation, a media world in which animated images are omnipresent. Also, in one of the most innovative fields of motion picture production, augmented and virtual reality, animation is an integral part of artistic, scientific, and economic applications in animated forms as well as mixed with live-recorded footage.

Connecting specialists from various digital humanities research areas (such as animation, games, and media studies) with experts from both vision-oriented computer science areas (such as computer graphics or information visualization) and experts from technically oriented computer-science areas (such as data integration, internet-of-things or smart automation), the ANIVAE workshop aims to create an open and exciting environment. By encouraging synergies of interdisciplinary approaches, the workshop maps animation within the AVR context from different angles and creates new knowledge in this research field.

ANIVAE wants to account for the state-of-the-art research in digital humanities with (software) design and visualization for AVR systems, to shape a common understanding, to compare systems and approaches and derive common paradigms, to develop useful and necessary methods and techniques, and to foster new ideas.


Thomas Moser (St. Pölten University of Applied Sciences),

Franziska Bruckner (St. Pölten University of Applied Sciences),

Jürgen Hagler (University of Applied Sciences Upper Austria),

Chunning Maggie Guo (Renmin University of China),



Session 1: Chair Thomas Moser

  • 14:00–14:10: Introduction
  • 14:10-14:40: Spatial Considerations: Hybridizing Production Modes for an Immersive Adaptation of Shakespeare’s “The Merchant of Venice” (presented online by Hannes Rall)
  • 14:40-15:10: Co-building Viewer’s Representation: Animated Documentary Extended by Virtual Reality from the Perspective of Anthropology (presented online by Chunning Maggie Guo)
  • 15:10-15:40: Interactive Spatialized animations in “The Wedding Chamber Project” as a methodology to produce phenomenological diegetic renderings inside an XR immersive environment (presented online by Andres Montenegro)
  • 15:40-16:10: Artistic Exploration of Stop-Motion Animation in Virtual Reality: Spatializing the Analog Techniques of 2D Replacement and Object Animation by Using Digital Cutout and Realtime Rendering (presented online by Franziska Bruckner & Julian Salhofer)
  • 16:10-16:15: Closing