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5th IEEE VR Internal Workshop on Animation in Virtual and Augmented Environments

12.3.2022 in Christchurch, New Zealand

held in conjunction with IEEE Virtual Reality 2022


Animation is a very broad and heterogeneous media form. Often associated with cinema and television, animated images have entered many areas of life, in particular games, installations, or data visualizations, taking on operative, communicative, epistemic, and didactic tasks, among other things. In this context, Suzanne Buchan (2013) speaks of pervasive animation, a media-world in which animated images are omnipresent. Also in one of the most innovative fields of motion picture production, augmented and virtual and reality, animation is an integral part of artistic, scientific and economical applications in animated forms as well as mixed with live-recorded footage.

Connecting specialists from various digital humanities research areas (such as animation, games and media studies), with experts from both vision-oriented computer science areas (such as computer graphics or information visualization), and experts from technically-oriented computer science areas (such as data integration, internet-of-things or smart automation), the ANIVAE workshop aims to create an open and exciting environment. By encouraging synergies of interdisciplinary approaches, the workshop maps animation within the AVR context from different angles and creates new knowledge in this research field.

ANIVAE wants to account the state-of-the-art research in digital humanities with (software) design and visualization for AVR systems, to shape a common understanding, to compare systems and approaches and derive common paradigms, to develop useful and necessary methods and techniques, and to foster new ideas.


Thomas Moser (St. Pölten University of Applied Sciences),

Franziska Bruckner (St. Pölten University of Applied Sciences),

Jürgen Hagler (University of Applied Sciences Upper Austria),

Vladimir Todorovic (University of Western Australia),



Sunday, 13.3.2022 8:00-11:00 NZT (GMT+13)

Session 1: Chair Jürgen Hagler

  • 8:00–8:10: Introduction
  • 8:10-8:30: Towards AR for Large-Scale Robotics (presented by Johannes Braumann)
  • 8:30-8:50: Digital Puppetry: Utilizing Extended Reality Technologies for Animations (prerecorded video by Milad Tousi)
  • 8:50-9:10: View-Adaptive Asymmetric Image Detail Enhancement for 360-degree Stereoscopic VR Content (prerecorded video by Mike Wong)
  • 9:10-9:30: Behind the Curtains: Comparing Mozilla Hubs with Microsoft Teams in a Guided Virtual Theatre Experience (prerecorded video by Nils Gallist)
  • 9:30-9:50: break

Session 2: Chair Vladimir Todorovic

  • 9:50-10:00: Introduction
  • 10:00-10:20: Virtual Veracity: Animated Documentaries and Mixed Realities (presented by Nea Ehrlich)
  • 10:20-10:40: A Cardboard-Based Virtual Reality Study on Self-Avatar Appearance and Breathing (prerecorded video by Dixuan Cui)
  • 10:40-11:00: Pericles VR: Insights into visual development and gamification of a lesser known Shakespeare play (presented by Hannes Rall)