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4th Workshop on Animation in Virtual and Augmented Environments

28.3.2021 in Lisbon, Portugal

held in conjunction with IEEE Virtual Reality 2021


Animation is a very broad and heterogeneous media form. Often associated with cinema and television, animated images have entered many areas of life, in particular games, installations, or data visualizations, taking on operative, communicative, epistemic, and didactic tasks, among other things. In this context, Suzanne Buchan (2013) speaks of pervasive animation, a media-world in which animated images are omnipresent. Also in one of the most innovative fields of motion picture production, augmented and virtual and reality, animation is an integral part of artistic, scientific and economical applications in animated forms as well as mixed with live-recorded footage.

Connecting specialists from various digital humanities research areas (such as animation, games and media studies), with experts from both vision-oriented computer science areas (such as computer graphics or information visualization), and experts from technically-oriented computer science areas (such as data integration, internet-of-things or smart automation), the ANIVAE workshop aims to create an open and exciting environment. By encouraging synergies of interdisciplinary approaches, the workshop maps animation within the AVR context from different angles and creates new knowledge in this research field.

ANIVAE wants to account the state-of-the-art research in digital humanities with (software) design and visualization for AVR systems, to shape a common understanding, to compare systems and approaches and derive common paradigms, to develop useful and necessary methods and techniques, and to foster new ideas.


Thomas Moser (St. Pölten University of Applied Sciences),

Franziska Bruckner (St. Pölten University of Applied Sciences),

Jürgen Hagler (University of Applied Sciences Upper Austria),

Pedro Serrazina (Universidade Lusófona de Lisboa),



Sunday, March 28th 2021 (all times UTC+1)

  • 09:00–09:05: Introduction (Thomas Moser)
  • 09:00–09:30: All AR-Board: Seamless AR Marker Integration into Board Games (Jeremiah Diephuis, Georgi Kostov and Gabriel Mittermair)
  • 09:30–09:55: A pipeline for facial animations on low budget VR productions (Huoston Rodrigues)
  • 09:55–10:20: Interactive Narrative Facial Expression Animation Generation by Intuitive Curve Drawing (Zhang Yanxiang and Yan Ling)
  • 10:20–10:30: Effects of Virtual Instructor’s Facial Expressions in a 3D Game on Japanese Language Learning (Dixuan Cui, David Whittinghill, Atsushi Fukada, Christos Mousas and Nicoletta Adamo) [VIDEO]

Watch the recorded video stream: HERE